DEPARTMENT OF ANTHROPOLOGY- HUMAN BEHAVIOR RESEARCH | simulation
|
The reconstruction of facial expressions in embodied
systems:
ZIF Mitteilungen 2/2006. pp. 14-31 In
this explorative work we have demonstrated that it seems to be possible
to create control architecture for expression simulation on the basis
of only two controlling variables – pleasure and arousal - which
can generate highly complex and variable facial expressions. This architecture
can easily be implemented under a variety of conditions. This approach
provides a simple solution for the action expression problem in virtual
agents and embodied systems. |
|
Arousal (left) and Pleasure (right) from our circumplexmodel for the reconstruction of facial expressions. |
UNIVERSITY OF VIENNA all rights reserved karl.grammer@univie.ac.at |